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Image by Javier Martínez

Game Writing

Depth and design

Writing game dialogue is one of my fortes, thanks to my ability to flesh out a character with only a few well-phrased sentences. I have also handled content design work, covering enemy design, item design, and side-quest design. My true passion though is world design, where I excel at writing history, developing cultures, and making an entire world come to life.


I am also an experienced narrative designer, able to balance a number of plot paths in my writing. Whenever possible, I try to work closely with designers to meld gameplay and narrative. I look to integrate my writing with core game mechanics to ensure my work uplifts the game’s core concepts.

Read about how I approach developing a game narrative from scratch in a thorough analysis of my time as part of a game jam team.

MysteryGameJam
Case Study

Project Showcase

A collection of indie projects where I challenged myself to overcome game design hurdles and create balanced game content!

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Essence

Self-Published Adventure Video Game

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Skies Over Halerri

Unofficial Magic: The Gathering Card Set

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Liam's Zelda Mod

Expansion Mod for Sid Meier's Civilization V

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The Explorer Class

Homebrew Character Option for D&D 5e

Samples of Video Game Content

Lore bibles, dialogue scripts, multimedia props, and design documentation, demonstrating breadth and experience with game writing.

RPG Script

Excerpt from a script, covering three scenes of dialogue.

Tutorial Letter

Letter to the player establishing goals and exposition for a mystery game.

Faction Summaries

Details of several major factions in a fantasy setting.

World History

Overview of major events and civilizations in a fantasy setting.

Character Sheet

Personal details, motivations, and voice for a character in a detective game.

Newspaper Clipping

News article establishing exposition for a mystery game.

Research Notes

Typed notes establishing exposition for a mystery game.

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