Depth and design
Writing game dialogue is one of my fortes, thanks to my ability to flesh out a character with only a few well-phrased sentences. I have also handled content design work, covering enemy design, item design, and side-quest design. My true passion though is world design, where I excel at writing history, developing cultures, and making an entire world come to life.
I am also an experienced narrative designer, able to balance a number of plot paths in my writing. Whenever possible, I try to work closely with designers to meld gameplay and narrative. I look to integrate my writing with core game mechanics to ensure my work uplifts the game’s core concepts.
Samples of Video Game Content
Excerpt from a script, covering three scenes of dialogue.
Overview of major events and civilizations in a fantasy setting.
News article establishing exposition for a mystery game.
Details of several major factions in a fantasy setting.
Personal details, motivations, and voice for a character in a detective game.
Typed notes establishing exposition for a mystery game.
Letter to the player establishing goals and exposition for a mystery game.